Which is Which: Named Breakpoints

I have always believed that one of the biggest factors that influence a person’s enjoyment and delight in doing their job are the tools. Having the right tools and using them the best way possible helps direct our energy on the what rather than the how.

1 min read

Scratch That Itch

One of the most useful things for me whilst I was learning Kotlin was TryKotlin. It gave me a quick way to test concepts, try new APIs, or just to get familiar with the syntax.

2 min read

On-Device Debugging Part V: Strut Your Stuff

Over the past year, my team have been steadily building a Developer Options screen for our app. It is a simple PreferenceScreen available on debug builds that help us:

  • figure out what’s going on without needing to be attached to a computer
  • test various configurations without re-installing
  • have a host for various experimentations we are trying to explore
2 min read

On-Device Debugging Part IV: Log All The Things!

Over the past year, my team have been steadily building a Developer Options screen for our app. It is a simple PreferenceScreen available on debug builds that help us:

  • figure out what’s going on without needing to be attached to a computer
  • test various configurations without re-installing
  • have a host for various experimentations we are trying to explore
3 min read

On-Device Debugging Part III: Inspect, Reset, Repeat

Over the past year, my team have been steadily building a Developer Options screen for our app. It is a simple PreferenceScreen available on debug builds that help us:

  • figure out what’s going on without needing to be attached to a computer
  • test various configurations without re-installing
  • have a host for various experimentations we are trying to explore
4 min read

On-Device Debugging Part II: Timbeeeeeeer!

Over the past year, my team have been steadily building a Developer Options screen for our app. It is a simple PreferenceScreen available on debug builds that aims to help us:

  • figure out what’s going on without needing to be attached to a computer
  • test various configurations without re-installing
  • have a host for various experimentations we are trying to explore
3 min read

On-Device Debugging Part I: Now It’s On, Now It’s Off

Over the past year, my team have been steadily building a Developer Options screen for our app. It is a simple PreferenceScreen available on debug builds that aims to help us:

  • figure out what’s going on without needing to be attached to a computer
  • test various configurations without re-installing
  • have a host for various experimentations we are trying to explore
4 min read

Shortcuts to Shortcuts

It has been a few years since I last looked at implementing app shortcuts, and lately I have been looking at them again. I remember implementing them the first time they were released for Android N, but as with life, things have changed a bit.

3 min read